#ifndef GAME_HEADERS_H
#define GAME_HEADERS_H

#include <iostream>

#include "globals.h"
#include "map.h"
#include "player.h"
#include "palette.h"
#include "mapTextureLoaders.h"
#include "vecDirFiles.h"


int playerSpeed = 50;

int mapDrawWidth = 25;
int mapDrawHeigth = 15;

//used to set the mouse's X and Y to the current
//Tile location on the screen
int currentTile_X = 0;
int currentTile_Y = 0;

//used to get the mouse wheel change and the 
//arrow key change
int textureDelta = 0;

//used for the location of the mouse in units of 10
int mouseXPos = 0, mouseYPos = 0;

#endif //GAME_HEADERS_H